/*
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 * and open the template in the editor.
 */
package GiftType;

import Thing.Gift;
import Thing.Character;

/**
 *
 * @author DELL
 */
public class Reward extends Gift{
    public Reward(){
        super();
    }
    
    public Reward(String pathImage, int frameWidth, int frameHeight, int[]frameSequence,Character t)
    {
        super(pathImage, frameWidth, frameHeight, frameSequence,t);
        healthcover =0;
        typeOfGift = 1;
        lock = true;
    }
    
    //main func
    
    public void update()
    {
        //code here
        
        super.update();
    }
    
}
